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After a very long time I got back to Blender and ARToolKit. I threw out old python module (it didn’t work with Blender 2.5 and later) and considered several approaches how to build new one. After several experiments I decided to go straight and make ARTKBlender module from scratch using standard python C interface.

Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. As long as Blender in version 2.49a uses Python 2.6, I’ve compiled PyARTK binaries for it.

Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. Blender 2.49 was released recently with new VideoTexture module derived from my blendVideoTex plug-in. It shows that plug-in is not needed anymore and I […]

Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. I was requested to create demo with two ARTK markers to control game objects directly. I just made modifications to artkdemo – lower layer […]

Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. Somebody has complained that PyARTK demo doesn’t work properly, if markers drive camera and also other non-camera objects in the same scene. So I […]

Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. PyARTK is Python wrapper for ARToolKit. I used it to integrate ARToolKit with Blender Game Engine.

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