Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one.
I was requested to create demo with two ARTK markers to control game objects directly. I just made modifications to artkdemo – lower layer now contains simple game controlled by markers. I didn’t change any script in demo, just set up objects and added the second pattern data file.
hey ashsid, i made my self before you posted…
(there are some balls i can hit with a cylinder…on other marker)
hi, very interesting!
just an idea, if you use a cube (6 sided pattern) without a simple plane may you dont messing/flickering the beater position, because will be tracked in every side , a youtube example at 0:20 sec
http://www.youtube.com/watch?v=l6axJP6ZEEI
hello,
yes 6 sided pattern cube would be very cool for not flickering the biters like in youtube at 20 sec:
http://www.youtube.com/watch?v=l6axJP6ZEEI
Yes, you are right, cube pattern would improve tracking. It’s doable, I just didn’t tried it yet.
Hi my name is Herman and I am from South Africa Kreursdorp (close to key west mall). I want to form a team to create a PC game using Blender GE. If you are interested to join me please send me an E-mail at hermandpienaar@live.co.za. It doesn’t matter if you are totally new to game designing. As long as you have a passion for 3-D designing and gaming!
Hi Ash,
the link for artkdemo is broken…
Hi Thiago,
I’ve corrected the link, but for Blender 2.49 you need to download this demo http://www.ashsid.sk/download/artk249.zip