After a very long time I got back to Blender and ARToolKit. I threw out old python module (it didn’t work with Blender 2.5 and later) and considered several approaches how to build new one. After several experiments I decided to go straight and make ARTKBlender module from scratch using standard python C interface.
I think almost everybody have already seen this great optical illusion.
Blender Game Engine provides capability to use video sources as textures. Problem is it uses ffmpeg and it’s not very good for access to Windows webcams. I’ve came across this problem recently and found a workaround – external python module VideoCapture. It uses DirectShow so it should be able to use almost every webcam on […]
It started as an internal company competition three months ago: To create application for IPad or Galaxy Tab that will have something to do with software developed in our company (architecture and construction CAD). I decided to take part in the competition with application of augmented reality. I started full of optimism and this video […]
As long as Blender in version 2.49a uses Python 2.6, I’ve compiled PyARTK binaries for it.
Blender GE wave plug-in provides ability to create and manage waves in realtime. It also supports floating objects on waves. To allow efficient calculation of waves it can use separate thread.
Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. Blender 2.49 was released recently with new VideoTexture module derived from my blendVideoTex plug-in. It shows that plug-in is not needed anymore and I […]
Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. I was requested to create demo with two ARTK markers to control game objects directly. I just made modifications to artkdemo – lower layer […]
Attention: Old PyARTK module is obsolete for a long time. Now the new ARTKBlender module is available. It works on current version of Blender and provides similar functionality as old one. Somebody has complained that PyARTK demo doesn’t work properly, if markers drive camera and also other non-camera objects in the same scene. So I […]
I came to serious troubles last autumn when I wanted to create some bitmap fonts for GameBlender. Application ftblender wasn’t able to build them correctly, fonts had overlapping characters and resolution wasn’t satisfying, too.